AI Insights · Timothy · September 2022
Top 5 Disney Games Performance in Croatia Q3 2022
Analyzing the performance of the top 5 Disney games on a unified platform in Croatia during Q3 2022, showcasing trends in downloads, revenue, and active users.
In Q3 2022, the top 5 Disney games on a unified platform in Croatia demonstrated varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at the weekly trends for each game:
Marvel Contest of Champions by Kabam Games, Inc. saw its weekly revenue peak at approximately $4.3K at the end of June, before experiencing a general decline, ending the quarter around $694. Weekly downloads fluctuated, with a notable increase to 167 in mid-September. Active users started at 750 in late June, decreased to 640 by the end of August, and closed the quarter at 678.
Star Wars™: Galaxy of Heroes from Electronic Arts experienced a peak in weekly revenue at $899 in early August, with a gradual decline to $569 by the end of September. Downloads saw a high of 190 in late July, stabilizing around the 100-120 range for the rest of the quarter. Active users remained relatively stable, starting at 5.1K in late June and ending at 4.7K in late September.
MARVEL Strike Force: Squad RPG by Scopely, Inc. showed a steady increase in weekly revenue, peaking at $725 in mid-August. Downloads were generally low but saw a slight increase to 68 in early July. Active users remained consistent, fluctuating slightly around the 600-700 range throughout the quarter.
Pirates of the Caribbean : ToW from JOYCITY Corp saw a significant spike in weekly revenue to $1.2K at the end of September, a substantial increase from the $173 at the start of the quarter. Downloads peaked at 100 in late July and then decreased to 58 by the end of September. Active users were relatively stable, ranging between 118 and 158.
MARVEL Future Fight by Netmarble Corporation had its highest weekly revenue at $601 in mid-July, which then decreased, ending the quarter at $195. Downloads were highest at 146 in early August, with a dip to 25 in early September. Active users saw a slight decline from 1.6K in late June to 1.2K by the end of August, but closed the quarter strong at 1.6K.
For more detailed insights and data, visit Sensor Tower.